EaRL Double Sided Science Mat from Hope Education

EaRL Double Sided Science Mat from Hope Education

HE1828221

Product code: HE1828221

Make learning science topics interactive, with this fun double-sided EaRL programming game mat from Hope Education. This brightly coloured mat works alongside our programmable floor robot EaRL and has a learning activity on each side for double the learning fun. Simply add a dice to take EaRL on a journey through the solar system to apply simple programming, learn key topic vocabulary and classifications. Then turn over the mat to challenge a friend to copy your sequence of moves to practice simple programming and identify common minibeasts. 

Features include, suitable for EYFS, KS1 & KS2, dimensions 745 x 745 mm, tough wipe clean surface, suitable for all settings, easily transportable and can be packed away for storage. 

(dice not included)

  • Encourages independent learning in young children.
  • Practise key vocabulary, classifications and their related facts.
  • Introduce and nurture early programming skills. 
  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Create and debug simple programs whilst using logical reasoning to predict the behaviour of simple programs. 

Further Information

Age Recommended from
3 Years
Brand
EaRL
Key Stage
Key Stage 1
Key Stage 2

Make learning science topics interactive, with this fun double-sided EaRL programming game mat from Hope Education. This brightly coloured mat works alongside our programmable floor robot EaRL and has a learning activity on each side for double the learning fun. Simply add a dice to take EaRL on a journey through the solar system to apply simple programming, learn key topic vocabulary and classifications. Then turn over the mat to challenge a friend to copy your sequence of moves to practice simple programming and identify common minibeasts. 

Features include, suitable for EYFS, KS1 & KS2, dimensions 745 x 745 mm, tough wipe clean surface, suitable for all settings, easily transportable and can be packed away for storage. 

(dice not included)

  • Encourages independent learning in young children.
  • Practise key vocabulary, classifications and their related facts.
  • Introduce and nurture early programming skills. 
  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Create and debug simple programs whilst using logical reasoning to predict the behaviour of simple programs. 

Further Information

Age Recommended from
3 Years
Brand
EaRL
Key Stage
Key Stage 1
Key Stage 2

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