EaRL Cross-Curricular Kit from Hope Education

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EaRL Cross-Curricular Kit from Hope Education

HE1778406

Product code: HE1778406

Fitting all the content of the curriculum into the school day can be a real challenge. If you're looking for an easy way to incorporate computing and programming in your lessons, the EaRL Cross-curricular Pack from Hope Education is just what you've been looking for. With 6 x EaRL Coding Robots at your side and a whole host of cross-curricular floor mats, including: the EaRL Alphabet Floor Mat, the EaRL 3D Shapes Mat and the EaRL World Map Mat. All great resources to help you bring early coding into the classroom through a cross-curricular approach. 

EaRL Coding Robot from Hope Education is perfect for little learners in EYFS, KS1 and even KS2. Designed by specialist computing teachers, he is the perfect programming resource for pupils and teachers who are setting out on their coding journey. Use a multi-sensory approach to learning in many of your lessons; EaRL's flashing lights and sounds are perfect for engaging learners and his large buttons make coding easy for even the littlest of hands.

What's in the pack?

6 x EaRL Coding Robot, 65 x Sequencing Cards (11 x 11cm), 1 x Treasure Island Map Mat (74.5 x 74.5cm), 1 x Solar System Mat (60.5 x 121.5cm), 1 x Phonics Mat (90.5 x122.5cm), 1 x Alphabet Mat (76.5 x76.5cm), 1 x 2D Shapes Mat (76.5 x 76.5cm), 1 x 3D Shapes Mat (76.5 x 76.5cm), 1 x UK Map Mat (76 x 76cm), 1 x World Map Mat (110cm x 193.5cm), 1 x Street Scene Mat (61.5 x 122cm)

  • Teach programming with confidence to between 18 and 24 children with 6 x EaRL Coding Robots and 9 x different floor mats.
  • Incorporate coding seamlessly in a wide range of lessons and engage pupils in a multi-sensory learning experience.
  • Prepare your class with the coding skills they will need for the digital future ahead of them.
  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Create and debug simple programs whilst using logical reasoning to predict the behaviour of simple programs. 

Further Information

Age Recommended from
3 Years
Brand
EaRL
Key Stage
Key Stage 1
Key Stage 2

Documents

Fitting all the content of the curriculum into the school day can be a real challenge. If you're looking for an easy way to incorporate computing and programming in your lessons, the EaRL Cross-curricular Pack from Hope Education is just what you've been looking for. With 6 x EaRL Coding Robots at your side and a whole host of cross-curricular floor mats, including: the EaRL Alphabet Floor Mat, the EaRL 3D Shapes Mat and the EaRL World Map Mat. All great resources to help you bring early coding into the classroom through a cross-curricular approach. 

EaRL Coding Robot from Hope Education is perfect for little learners in EYFS, KS1 and even KS2. Designed by specialist computing teachers, he is the perfect programming resource for pupils and teachers who are setting out on their coding journey. Use a multi-sensory approach to learning in many of your lessons; EaRL's flashing lights and sounds are perfect for engaging learners and his large buttons make coding easy for even the littlest of hands.

What's in the pack?

6 x EaRL Coding Robot, 65 x Sequencing Cards (11 x 11cm), 1 x Treasure Island Map Mat (74.5 x 74.5cm), 1 x Solar System Mat (60.5 x 121.5cm), 1 x Phonics Mat (90.5 x122.5cm), 1 x Alphabet Mat (76.5 x76.5cm), 1 x 2D Shapes Mat (76.5 x 76.5cm), 1 x 3D Shapes Mat (76.5 x 76.5cm), 1 x UK Map Mat (76 x 76cm), 1 x World Map Mat (110cm x 193.5cm), 1 x Street Scene Mat (61.5 x 122cm)

  • Teach programming with confidence to between 18 and 24 children with 6 x EaRL Coding Robots and 9 x different floor mats.
  • Incorporate coding seamlessly in a wide range of lessons and engage pupils in a multi-sensory learning experience.
  • Prepare your class with the coding skills they will need for the digital future ahead of them.
  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Create and debug simple programs whilst using logical reasoning to predict the behaviour of simple programs. 

Further Information

Age Recommended from
3 Years
Brand
EaRL
Key Stage
Key Stage 1
Key Stage 2

Documents

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